CAN SOCRATES GO asynchronous? Part 2 – Designing online learning for the humanities

See Part 1 here!

When it comes time to create a learning experience, most learning designers start their process with understanding needs and goals. Ideally, a designer talks to some target users or learners and stakeholders to build empathy and definitions of success.

But when we asked the two well-dressed, Classics professors seated across from our team to talk about their learners’ needs and pains today, they delved into quite another serious concern altogether.

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